Audio Delay Test: How Many Milliseconds Is Your Sound Behind?

A free audio delay test in your browser, no sign-up: line up a flash and a beep, and the slider shows how many milliseconds your sound lags.

0msPositive = the sound is late

Press Start, then move the slider until the flash and the beep happen together.

Keyboard: arrow keys ±5 ms, Shift+arrow ±20 ms, Page Up/Down ±50 ms.

Before you start: set a comfortable volume, switch off sound effects, spatial audio or sound enhancement if you can (they may add delay), find a quiet spot, and test three times so you can use the median.

How this audio delay test works

Every sound on this page is scheduled on your browser’s audio clock, so we know when each beep leaves the browser. What we cannot see is how long the rest of the chain takes: the operating system’s buffers, the connection to your headphones or TV, and whatever processing the device does before you hear anything. Each method below estimates that hidden part in a different way.

Sync slider. A square flashes once per second and a short beep plays with it. If your audio is late, the beep seems to trail the flash. Moving the slider delays the flash until both feel like a single event; the slider value is then your estimated audio delay. The screen can only change once per refresh, so a single reading carries an error of about half a frame (about 8 ms on a 60 Hz display) plus your own judgment of when two things are simultaneous, which for most people is in the tens of milliseconds. Locking in three times and using the median steadies the result.

Tap test. First you tap whenever the pad flashes, with no sound, which measures your reaction to light. Then you tap whenever you hear a beep, with no flash. The difference between the two medians is the estimated audio delay. It removes most of your reaction time, but not all of it: people usually react faster to sounds than to flashes, so this method tends to read lower than the true delay, and touchscreens add their own input delay. Treat it as a quick check rather than a precise figure.

Loop mode. The flash and beep repeat full screen so you can judge sync on a television or record the screen in slow motion. It does not compute a number by itself; for a number, use the slider or the frame calculator on the lip sync test.

Results are estimates of the whole playback chain – browser, system, connection and device – not the codec figure printed on a box. Different browsers and repeated runs will vary a little.

What your result means

A positive number means the sound reaches you after the picture; a negative number means it arrives first. Whether a given delay bothers you depends on what you are doing. For watching video, the most widely cited reference is Recommendation ITU-R BT.1359 from the International Telecommunication Union. In its subjective tests, viewers on average began to detect sound lagging the picture at about 125 ms and found it unacceptable at about 185 ms. For sound arriving early, the averages were about 45 ms to detect and about 90 ms to reject. This page uses those averages for the short verdict under your result:

Your resultVerdict for watching video
Sound late by up to 125 msSmall – below the average detection threshold
Sound late by 126–185 msNoticeable – above the average detection threshold
Sound late by more than 185 msLarge – beyond the average acceptability limit
Sound early by up to 45 msSmall
Sound early by 46–90 msNoticeable
Sound early by more than 90 msLarge

These are averages from viewing tests, not hard limits, and your own perception is what counts. Games, music practice and video calls have no equivalent published threshold that we can point to, so we do not invent one: if a delay feels wrong while you play, it is worth reducing.

Which test should you use?

MethodWhat you needTypical errorBest for
Sync slider (this page)Screen and sound on the same deviceAbout half a screen frame plus your judgmentA quick number for headphones, speakers or a TV
Tap test (this page)Screen, sound and a finger or keyLarger; tends to read lowA second opinion when the slider feels hard to judge
Microphone loopbackSpeaker and a microphone on the same deviceSmall; the computer does the timingAn objective round-trip figure for a computer or phone
Slow-motion frame countA second phone that films in slow motionOne frame of the video (about 4 ms at 240 fps)A careful lip sync figure for a TV, soundbar or projector

Comparing wired and wireless headphones? The Bluetooth latency test runs a beat test twice and subtracts the results, which cancels most of your own tapping habit.

Why sound lags behind the picture

Sound almost never travels straight from an app to your ears. It is handed from one stage to the next, and each stage keeps a little audio in reserve so it never runs dry. Those reserves are what you hear as delay.

Bluetooth encoding and buffering

Wireless headphones receive compressed audio over a radio link. The phone or computer encodes the sound, sends it in small packets, and the headphones decode it and hold some of it in a buffer so a missed packet does not cause a dropout. Larger buffers make the connection more robust but later. The codec in use, the headphones’ firmware and the quality of the radio link all change the size of that buffer, which is why two pairs of headphones on the same phone can measure quite differently.

TV picture processing

Televisions improve the picture by comparing several frames at once – for smoothing motion, reducing noise or upscaling. The picture is held back while that happens. If the sound goes straight to a soundbar or receiver, the picture can end up behind the sound; if the sound is processed too, the balance can swing the other way. Game modes cut most of that processing, which is why they often fix lip sync problems as a side effect.

Computer audio buffers

Operating systems and browsers mix sound from every app into one stream and send it to the hardware in blocks. A block must be complete before it plays, so bigger blocks mean more delay. Browsers choose comfortable sizes to avoid crackling, and some audio drivers add further buffering. Music software lets you shrink the buffer, but a browser generally decides for you.

How to reduce audio delay

Start with the cheapest fix: the one that removes a step from the chain. Measure again after each change so you know which one helped. Menu names below vary by brand and system version, so look for similar words if yours differ.

Windows

macOS

Android

iPhone and iPad

TV, soundbar and receiver

Your privacy

The tests on this page never touch your microphone. They play beeps and show flashes, and every calculation happens in your browser. Nothing is uploaded and there is nothing to sign up for. We only count anonymous events such as “a test finished with a result between 100 and 200 ms”, never the exact number.

Details are in the privacy policy.

Frequently asked questions

What is a normal audio delay for Bluetooth headphones?

There is no single normal figure, because the delay depends on the codec, how much the headphones buffer and the phone or computer they are paired with.

Measure your pair here and compare it with wired headphones on the same device. For watching video, the reference most often quoted is Recommendation ITU-R BT.1359, whose subjective tests found that on average viewers start to notice sound lagging the picture at about 125 ms and find it unacceptable at about 185 ms.

How accurate is this audio delay test?

Expect an error of roughly half a screen frame plus your own judgment, which is why the result card shows an error estimate and the spread of your readings.

Lock in three readings and use the median. If two readings are far apart, take a short break and repeat; tired eyes and ears drift. The result is an estimate for the whole playback chain, not a laboratory measurement.

Why do I get a different result each time?

Small differences are normal: your judgment varies by a few milliseconds, the screen only updates once per frame, and wireless links can change their buffer size while playing.

Bluetooth headphones in particular may resize their buffer when the signal gets weaker, for example when the phone is in a pocket on the other side of your body. Test in the position you normally use.

Does this test use my microphone?

No. The tests on this page only play beeps and show flashes, and they never ask for microphone access.

Only the separate automatic audio latency test uses a microphone, and only after you allow it. Even there, the sound stays in your browser and is never recorded to a file or uploaded.

Can I test my TV or soundbar with this page?

Yes, as long as the page plays through the TV or soundbar, for example in the TV’s own browser or from a computer connected by HDMI.

Casting or screen mirroring adds its own delay, so a result measured that way describes the whole casting chain. For a TV, the lip sync test page has a full-screen pattern and a slow-motion method that are easier to use from the sofa.

How do I fix audio delay once I know the number?

Enter the number in an audio delay or A/V sync setting if your player, game, TV or receiver has one; otherwise reduce the delay at its source.

Typical fixes are switching the TV to game mode, using a wired connection for the audio, choosing a low-latency mode on the headphones, or closing other audio apps. The section on reducing audio delay below lists the settings for each system.

More sync and latency tools